Sprite & UI Update (24-4-2020)


I didn't get a whole lot accomplished this week due to me participating in the 46th Ludum Dare (first game jam ever!), and taking a break before and after it. If you want to see the project, you can see the Ludum Dare page here, and the Itch.io page here.

Despite that, I have done a little bit of work. I've reworked all the walking animations, and I'm switching up the movement controls.
You no longer need to hold down shift to make Abraham sprint. He now does this automatically instead of walking, but to make him walk all you have to do is hold down your CTRL key. I also fixed an annoying bug where if three or more direction keys were held down at once (W, A, and D, for example), the animation would freeze midway and remain like that until the keys were unpressed. The player could also have moved while the animation was frozen, but thankfully that's no longer the case. There is also a more smooth transition to starting and stopping Abraham's movement. You're speed is unaffected by this change, but Abraham's standing animations won't immediately switch to his sprinting ones, there is a smooth transitioning animation that plays.


Abraham Sprinting (Above)


Abraham Walking (Above)

I've also added an actual loading screen that isn't just a default bar. I might add loading tips later, but it'll remain empty for now.


Leave a comment

Log in with itch.io to leave a comment.